Wide Receiver

Calculating WR

Depth Analytics Scores

Each team’s Top Four Wide Receivers account for 15% of a Team’s Offense Score when calculating the roster grade.

So let’s break down how we create the Analytics score.

Athleticism (Up to 25 Total Points)

A Wide Receiver’s athleticism is crucial for the position to help them win their routes and create separation. This is calculated based off a player’s RAS score.

23-25 Elite Athleticism

20-22.99 Great Athleticism

15-19.99 Good Athleticism

10-14.99 Average Athleticism

5-9.99 Below Average Athleticism

4.99- Poor Athleticism


Measurables (Up to 10 Total Points)

Not every successful Wide Receiver has to be made in a lab, but having more height and weight can help win contested catches and reduce potential injury. This score is calculated based on the average of a player’s Height/Weight RAS composite.

9+ Elite Measurables

8 Great Measurables

7 Good Measurables

6 Average Measurables

5- Below Average Measurables


Short Routes (Up to 10 Total Points)

This encompasses a Wide Receiver’s overall win rate and success when running Flats, Slants, Outs, and Check Downs utilizing various analytical tools.

9+ Elite Short Route Running

8 Good Short Route Running

7 Average Short Route Running

6 Below Average Short Route Running

5- Poor Route Short Running


Mid Routes (Up to 10 Total Points)

This encompasses a Wide Receiver’s overall win rate and success when running Comeback, Outs, Digs and Curls utilizing various analytical tools.

9+ Elite Mid Route Running

8 Good Mid Route Running

7 Average Mid Route Running

6 Below Average Mid Route Running

5- Poor Route Mid Running


Deep Routes (Up to 10 Total Points)

This encompasses a Wide Receiver’s overall win rate and success when running Corners, Nines, and Posts utilizing various analytical tools.

8+ Elite Deep Route Runner

7 Good Deep Route Runner

6 Average Deep Route Runner

5 Below Average Deep Route Runner

4- Poor Deep Route Runner


Catching (Up to 10 Total Points)

A Wide Receiver’s main job is to, well, catch the ball. We calculate our catching score calculated off of drop rate and catch percentage.

10 Elite Hands (0.0% Drop Rate)

9.5-9.99 Great Hands

9-9.49 Good Hands

8.5-8.99 Average Hands

8.0-8.49 Below Average Hands

7.99- Poor Hands


After Catch (Up to 5 Total Points)

Catching the ball is one thing, but making magic with the ball in your hands after the catch is another. Calculated based off average Yards After Catch.

4.5+ Elite After Catch

4.0-4.49 Good After Catch

3.5-3.99 Average After Catch

3.4- Poor After Catch


Contested (Up to 5 Total Points)

It’s easy to make a wide open catch, but can you do haul it in with defenders draped all over you? Calculated based off various contested catch win rate metrics.

5 Elite Contested Catch (100.0%)

4-4.99 Good Contested Catch

3-3.99 Average Contested Catch

2.9- Poor Contested Catch


Run Blocking (Up to 5 Total Points)

Perhaps the most underrated part of a Wide Receiver’s game, but probably the most appreciated. Calculated based off various run block win rate metrics.

4.5+ Elite Run Blocker

3.5-4.49 Great Run Blocker

2.5-3.49 Average Run Blocker

2.49- Poor Run Blocker


Durability (Up to 5 Total Points)

Based off a player’s injury score and availability.

4.0+ Elite Durability

3.0-3.99 Great Durability

2.0-2.99 Average Durability

1.99- Poor Durability


Production (Up to 5 Total Points)

Forget everything else - what kind of numbers is the Wide Receiver putting up? This is based off a player’s receiving yards per game and touchdown production. In some rare cases, you will see this number surpass the 5.00 cap if they had a record-breaking season.

4.0+ Elite Production

3.0-3.99 Great Production

2.0-2.99 Average Production

1.99- Poor Production

0.00- Rookie (No Production Yet Registered)