Running Back

Calculating RB

Depth Analytics Scores

As the work horses, Running Backs account for 15% of a Team’s Offense Score when calculating the roster grade.

So let’s break down how we create the Analytics score.

Athleticism (Up to 25 Total Points)

A Running Back’s athleticism can help carry the team with explosive plays and ability to accelerate through the hole for big gains. This is calculated based off a player’s RAS score.

23-25 Elite Athleticism

20-22.99 Great Athleticism

15-19.99 Good Athleticism

10-14.99 Average Athleticism

5-9.99 Below Average Athleticism

4.99- Poor Athleticism


Measurables (Up to 10 Total Points)

Not every successful Running Back has to be made in a lab, but having more height and weight can help break through tackles and reduce potential injury. This score is calculated based on the average of a player’s Height/Weight RAS composite.

9+ Elite Measurables

8 Great Measurables

7 Good Measurables

6 Average Measurables

5- Below Average Measurables


Vision (Up to 10 Total Points)

This trait involves a Running Back’s ability to consistently diagnose the correct hole and extend gains by finding space utilizing efficiency and various analytical tools.

9+ Elite Vision

8 Good Vision

7 Average Vision

6 Below Average Vision

5- Poor Vision


Rushing (Up to 10 Total Points)

A Running Back’s ability to use his athleticism and technique to generate rush yards over expected.

9+ Elite Rusher

8 Good Rusher

7 Average Rusher

6 Below Rusher

5- Poor Rusher


Receiving (Up to 10 Total Points)

Running Backs are expected to contribute as versatile weapons out of the backfield and are graded on their effectiveness as a receiver including drop rate and yards after reception.

9+ Elite Receiver

8 Good Receiver

7 Average Receiver

6 Below Receiver

5- Poor Receiver


After Contact (Up to 10 Total Points)

The best Running Backs don’t go down easily, and we use Average Yards After Contact Per Attempt as a barometer.

9+ Elite After Contact

8 Great After Contact

7 Good After Contact

6 Average After Contact

5 Below Average After Contact

4- Poor After Contact


Carrying (Up to 5 Total Points)

It’s never good to put the ball on the ground, and this is based purely on a runner’s susceptibility to fumbles.

4.5+ Elite Carrying

4.0-4.49 Good Carrying

3.5-3.99 Average Carrying

3.4- Poor Carrying


Explosiveness (Up to 5 Total Points)

Can a Running Back be a home run hitter when he hits the open field? Calculations are based off breakaway percentages.

4.5+ Elite Explosiveness

4.0-4.49 Good Explosiveness

3.5-3.99 Average Explosiveness

3.4- Poor Explosiveness


Pass Protection (Up to 5 Total Points)

To be a true complete back and have value on third down, you have to be able to pick up blitzers and help in pass protection.

4.5+ Elite Pass Protector

3.5-4.49 Great Pass Protector

2.5-3.49 Average Pass Protector

2.49- Poor Pass Protector


Durability (Up to 5 Total Points)

Based off a player’s injury score and availability.

4.0+ Elite Durability

3.0-3.99 Great Durability

2.0-2.99 Average Durability

1.99- Poor Durability


Production (Up to 5 Total Points)

Forget everything else - what kind of numbers is the Running Back putting up? This is based off a player’s passing yards per game and touchdown production. In some rare cases, you will see this number surpass the 5.00 cap if they had a record-breaking season.

4.0+ Elite Production

3.0-3.99 Great Production

2.0-2.99 Average Production

1.99- Poor Production

0.00- Rookie (No Production Yet Registered)